1.Education:
Zhejiang University
Master degree in Computer Graphics (of Computer Science)
Paper published:
(1)《Semi-automatic skin-skeleton binding in 3D character animation》 2004 Proceedings of JICAST 8th Joint International Conference,ISSN1347-7463
(2)《Research on fast way of skin binding technology》CAID&CD 2005, ISBN 7-5062-7444-2, ISTP
2.Working Experience:
(1) Ubisoft (intern, before graduated)
Ttitle:3D engineer
(2) NVIDIA (2006/05--2008)
Title:GPU Architecture
Achievements: Patent approved on a new design of "Raster block" (3D core of GPU)
3.Translation Experience:
(1) IT news translation
(2) Some computer material and software manual content translation
4.Progression:
Preparing for the exam of interpreter (both middle level and high level) |